Utilizing my background in Media Arts, I create stunning 3D visual representations of hard-surface, organic and character-driven concepts to be used in the development of creative solutions around the globe. I have worked in the industry of Themed Entertainment & Attractions as a 3D Designer as well as in the fields of Animation and Mixed Reality Experiences as a 3D Modeler, Rigger, Layout Artist and Character Animator.
I have created 3D content for several fortune 500 companies including: Paramount, Walt Disney, DreamWorks, Universal, Warner Brothers, Nickelodeon, Netflix, Hasbro, Porsche, Mitsubishi, Mazda, Boeing, Raytheon, United Technologies, NASA and Microsoft. With over 10 years of experience as a 3D Artist, I have the technical knowledge and artistic talent to develop and solidify conceptual ideas ranging in many styles.
Primary responsibilities include design and visual development, utilizing 3D modeling to conceptualize location-based entertainment experiences for both private and commercial organizations around the world.
Primary responsibilities include design and visual development of themed attractions; utilizing 3D modeling to conceptualize environments, characters and stage elements for Paramount parks and resorts around the world.
Primary responsibilities include previs and scene assembly, debugging complex prop and hard surface rigs within Maya, testing character rigs, testing pipeline optimization, assisting in and improving the pipeline process.
Primary responsibilities include hard surface and organic 3D modeling, UV mapping, texturing, lighting and animation.
Primary responsibilities include hard surface and organic 3D modeling, texturing, lighting and rendering of architectural facades, environments, characters and show elements for amusement parks and museums worldwide.
Primary responsibilities included hard surface and organic 3D modeling, texturing, lighting and rendering of architectural facades and set designs in blue sky development as well as in production for amusement parks and museums worldwide.
Additional responsibilities included animation of simulations for prop and stage transitions during live and interactive shows, acting as a liaison between the Design, Interactive/Tech, Media and Business Development departments as well as preparing files and converting them to alternative formats for outside vendors.
HIGHLIGHTS
"Warner Bros. World" Abu Dhabi
Responsibilities included 3D modeling of classic Warner Bros. characters and file preparation of subsequent 3D models for mold making and fabrication to be used for attractions within the park.
Responsibilities included converting storyboards into camera shots, staging of characters and actions that occured in each scene and ensuring that each file had been set up for the next step of animation.
Responsibilities included 3D character animation for an Australian household outsourcing errands app called, "Buzz."
HIGHLIGHTS
"Buzz" (Australian household errands outsourcing app)
Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation.
HIGHLIGHTS
"Rudolf & Ippaiattena" (Full length 3D film adaptation)
Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging, matte painting, image manipulation, 2.5D animation and web design.
Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation.
HIGHLIGHTS
"Pac-Man and the Ghostly Adventures: Season 2" Disney XD
-EPS222: "Honey, I Digitized The Pac"
-EPS223: "Santa Pac"
-EPS226: "New Girl In Town"
Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging and matte painting.
HIGHLIGHTS
"Gru's Lab Cafe" Universal Studios Hollywood
Responsibilities included creating designs for interior set dressing using Photoshop, creating designs for exterior sign using Photoshop and Illustrator and assisting as an on-site art director.
Responsibilities included 3D character animation, converting storyboards into 3D camera shots, staging characters and plotting actions that occured in each scene and ensuring that each file had been properly set up for the next step of animation.
HIGHLIGHTS
"Alicia Keyes Presents: The Journals of Mama Mae & Leelee"
Responsibilities included character animation, Maya rigging and dynamic simulations, 3D modeling, UV mapping, texturing, lighting and compositing.
HIGHLIGHTS
-"TiVo Manifesto"
-"Singing TiVograms"
-"TiVo Best Buy Vignettes"
Responsibilities included 3D modeling, UV mapping, texturing, lighting, compositing, vehicle rigging and animation.
Responsibilities included assisting the Life drawing and Anatomy drawing teacher in coordination with class exercises.