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Franklin Sterling III
Franklin Sterling III
3D Artist
Dallas, Texas, United States

Summary

Utilizing my background in Media Arts, I create stunning 3D visual representations of hard-surface, organic and character-driven concepts to be used in the development of creative solutions around the globe. I have worked in the industry of Themed Entertainment & Attractions as a 3D Designer as well as in the fields of Animation and Mixed Reality Experiences as a 3D Modeler, Rigger, Layout Artist and Character Animator.

I have created 3D content for several fortune 500 companies including: Paramount, Walt Disney, DreamWorks, Universal, Warner Brothers, Nickelodeon, Netflix, Hasbro, Porsche, Mitsubishi, Mazda, Boeing, Raytheon, United Technologies, NASA and Microsoft. With over 10 years of experience as a 3D Artist, I have the technical knowledge and artistic talent to develop and solidify conceptual ideas ranging in many styles.

Skills

3D Animation3D Modeling3D Printing3D Visualization3D

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Lumion
Lumion
Photoshop
Photoshop
After Effects
After Effects
V-Ray
V-Ray
mental ray
mental ray

Productions

    • Movie
      Rudolf the Black Cat
    • Year
      2016
    • Role
      Layout Artist
    • Company
      Sprite Animation Studios
    • TV Production
      Pac-Man and the Ghostly Adventures: Season 2
    • Year
      2015
    • Role
      Layout Artist
    • Company
      Sprite Animation Studios
    • Mobile Game
      The Journals of Mama Mae and LeeLee: Blue Moon
    • Year
      2012
    • Role
      Character Animator
    • Company
      Bento Box Interactive

Experience

  • 3D Artist at Storyland Studios
    Corona, CA, US
    September 2024 - August 2025

    Primary responsibilities include design and visual development, utilizing 3D modeling to conceptualize location-based entertainment experiences for both private and commercial organizations around the world.

  • 3D Artists (Design & Visual Development) at Paramount Parks and Resorts
    Hollywood, CA, US
    July 2022 - September 2024

    Primary responsibilities include design and visual development of themed attractions; utilizing 3D modeling to conceptualize environments, characters and stage elements for Paramount parks and resorts around the world.

  • Lead Layout Artist at Mindshow
    Los Angeles, United States of America
    April 2021 - April 2022

    Primary responsibilities include previs and scene assembly, debugging complex prop and hard surface rigs within Maya, testing character rigs, testing pipeline optimization, assisting in and improving the pipeline process.

  • Freelance 3D Artist at Franklin Sterling III
    Los Angeles, United States of America
    June 2010 - Present

    Primary responsibilities include hard surface and organic 3D modeling, UV mapping, texturing, lighting and animation.

  • Associate Designer at Paramount Parks and Resorts
    Hollywood, CA, United States of America
    March 2019 - January 2021

    Primary responsibilities include hard surface and organic 3D modeling, texturing, lighting and rendering of architectural facades, environments, characters and show elements for amusement parks and museums worldwide.

  • Lead 3D Modeler at Thinkwell Group
    Glendale, CA, United States of America
    July 2016 - March 2019

    Primary responsibilities included hard surface and organic 3D modeling, texturing, lighting and rendering of architectural facades and set designs in blue sky development as well as in production for amusement parks and museums worldwide.

    Additional responsibilities included animation of simulations for prop and stage transitions during live and interactive shows, acting as a liaison between the Design, Interactive/Tech, Media and Business Development departments as well as preparing files and converting them to alternative formats for outside vendors.

    HIGHLIGHTS

    "Warner Bros. World" Abu Dhabi

    Responsibilities included 3D modeling of classic Warner Bros. characters and file preparation of subsequent 3D models for mold making and fabrication to be used for attractions within the park.

  • Layout Artist at Eric Miller Animation
    Los Angeles, CA, United States of America
    May 2016 - July 2016

    Responsibilities included converting storyboards into camera shots, staging of characters and actions that occured in each scene and ensuring that each file had been set up for the next step of animation.

  • 3D Animator at Alpha Animation
    Burbank, CA, United States of America
    February 2016 - April 2016

    Responsibilities included 3D character animation for an Australian household outsourcing errands app called, "Buzz."

    HIGHLIGHTS

    "Buzz" (Australian household errands outsourcing app)

  • Layout Artist at Sprite Animation Studios
    Culver City, CA, United States of America
    March 2015 - December 2015

    Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation.



    HIGHLIGHTS

    "Rudolf & Ippaiattena" (Full length 3D film adaptation)

  • 3D Artist/Designer at 31Thirteen Studio
    Burbank, CA, United States of America
    October 2014 - March 2015

    Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging, matte painting, image manipulation, 2.5D animation and web design.

  • Layout Artist at Sprite Animation Studios
    Culver City, CA, United States of America
    August 2014 - October 2014

    Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation.



    HIGHLIGHTS

    "Pac-Man and the Ghostly Adventures: Season 2" Disney XD

    -EPS222: "Honey, I Digitized The Pac"

    -EPS223: "Santa Pac"

    -EPS226: "New Girl In Town"

  • 3D Artist/Designer at 31Thirteen Studio
    Burbank, CA, United States of America
    February 2013 - August 2014

    Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging and matte painting.



    HIGHLIGHTS

    "Gru's Lab Cafe" Universal Studios Hollywood

    Responsibilities included creating designs for interior set dressing using Photoshop, creating designs for exterior sign using Photoshop and Illustrator and assisting as an on-site art director.

  • Character Animator/Layout Artist at Bento Box Interactive
    Marina Del Rey, CA, United States of America
    August 2012 - September 2012

    Responsibilities included 3D character animation, converting storyboards into 3D camera shots, staging characters and plotting actions that occured in each scene and ensuring that each file had been properly set up for the next step of animation.

    HIGHLIGHTS

    "Alicia Keyes Presents: The Journals of Mama Mae & Leelee"

  • 3D Artist at Inhance Digital
    Los Angeles, CA, United States of America
    July 2010 - August 2012

    Responsibilities included character animation, Maya rigging and dynamic simulations, 3D modeling, UV mapping, texturing, lighting and compositing.



    HIGHLIGHTS

    -"TiVo Manifesto"

    -"Singing TiVograms"

    -"TiVo Best Buy Vignettes"

  • Production Assistant/3D Modeler at The Zoo, FX
    Calabasas, CA, United States of America
    May 2010 - June 2010

    Responsibilities included 3D modeling, UV mapping, texturing, lighting, compositing, vehicle rigging and animation.

  • Teaching Assistant at The Art Institute of California - Los Angeles
    Santa Monica, CA, United States of America
    July 2008 - June 2010

    Responsibilities included assisting the Life drawing and Anatomy drawing teacher in coordination with class exercises.